Cebas PSD-Manager v2.1 позволяет экспортировать элементы
рендеринга, группы объектов и материалы, G-Buffer в Adobe Photoshop. На
сегодняшний день PSD-Manager является наиболее профессиональным
плагином для экспорта результатов рендеринга в программы 3ds max/VIZ на
мировом рынке. В новой версии появилась возможность изменять
практически все составные части рендеринга и что наиболее важно, это
редактирование результатов работы в наиболее популярном редакторе
растровой графики - Adobe Photoshop (или в ином редакторе,
поддерживающем PSD формат файлов).
psd-manager™ is the first and most advanced PSD file exporter
for 3ds max/VIZ available on the market. Now, for the first time you
can readjust nearly everything in the rendering with Adobe® Photoshop®
or any another application that supports PSD files. psd-manager is the
tool to help you save time and money by integrating the tools you best
know and like.
# Unique support for 16 bits per channel PSD files
# Produces 100% compatible PSD files (Adobe® Photoshop® file format)
# Output of rendered image as layer with layer mask
# Outputs all 3ds max Render Elements as layers into one single psd file
# Extremely customizable render element layers (order, blending modes,...)
# Easy setup through builtin preset system and automatic layer sorting
# Optimized render element presets for finalRender and V-Ray
# Output of objects as separate layers and channels
# Output of groups of objects as separate layers and channels (using Object IDs)
# Output of materials as separate layers and channels (using Material Effects IDs)
# Output G-Buffer channels (Material Effects ID, Object ID, Node Render ID, Normal)
# Embedding of camera and point helper animation for import into Adobe After Effects
# Unilimited free network rendering
# Can selectively prevent standard 3ds max image/render element file output
# Low memory requirements through on the fly processing
Autodesk 3ds max 6/7/8/9/2008/2009 (32-bit and 64-bit) or VIZ 2005/2006/2007/2008
Feature Compatibility
Rendered Image Output
Compatible to all renderers.
Render Elements Output
Compatible to all renderers that support 3ds max render elements (optimized for Scanline, mental ray, V-Ray and finalRender).
G-Buffer Output
Compatible to all renderers that support the 3ds max G-Buffer. Support
for multi-layer G-Buffers results in increased output quality
(Scanline, V-Ray, finalRender).
Scene Data Output
Compatible to all renderers.
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